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Using AI to Build a Virtual World in Blender

Updated: Jan 4

Getting creatively blocked in the early stages of the process is incredibly frustrating. When I sat down to sketch my Virtual Studio, I knew I wanted to go with the dodecahedron that's used as my mark. However, I just couldn't resolve it. I had a issues with scale and composition, my references just weren't drawing out a picture in my mind. So I thought screw it, a perfect opportunity to test how AI can serve as a tool for artists. The development of concept imagery took place was then done Midjourney AI in 30 minutes.

This first batch was created to conceptualize what a dodecahedron studio might look like architecturally. The prompt had to include information on style and environment by referencing keywords one might search on the internet. Popular designers, time periods, and methods for art can pull all aspects of the image in its direction.

The interior style was heavily inspired by Charles and Ray Eames, as well at the time period of the 50s, 60, and 70s modern tropical design.

This part of the process taught me what the AI truly excels at: lighting, composition, and stylization.

Once the most appropriate results were collected, the selection was upscaled and further developed with editing prompts. Creating variations is the part of the process where you throw things on the wall, and seeing what sticks.

The furniture had the most incoherent outputs. However, this was actually incredibly freeing and inspiring for me. Since the pieces don't fully make sense out of the AI, it becomes provocative to begin rationalizing for physics and the human body. I felt like I was dreaming designs while I was awake.

The high quality model is finished, however it will take a bit more time to optimize its integration into the website for the 3d online experience.

Stay tuned for the next update!

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